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‘Batman: The Animated Series’ Virtual Reality Experience

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Kevin Conroy and Paul Dini sign onto the ‘Batman: The Animated Series’ virtual reality experience

 

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Blue Ribbon Content (Warner Bros.’ shortform digital series production unit), DC Entertainment and cloud graphics pioneer OTOY Inc. today treated attendees of Stanford University’s Workshop on Light Field Imaging to a preview of a first-of-its-kind immersive VR experience set in the world of the 1990s animated classic Batman: The Animated Series. The immersive entertainment experience uses OTOY’s breakthrough holographic light field rendering technology to transport viewers to a fully navigable Batcave, faithfully recreating the look and feel of the animated series and realized in stunning detail. The VR experience is the first demonstration of light fields being used to render large, navigable volumetric spaces, with the Batcave featuring a million cubic meters of space to explore.

 

“Being able to climb inside the Batman: The Animated Series universe, to experience that world as if you’re living in it, is absolutely incredible. Today’s demonstration validates the tremendous storytelling opportunities we have with VR and OTOY’s light field rendering technology,” said Sam Register, who runs Blue Ribbon Content as President, Warner Bros. Animation and Warner Digital Series. “We know that fans around the world are waiting for this, and trust me when I say that it will be worth the wait.”

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