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Anyone here play any online games?

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Is there some character you're looking for specifically? I read through the website pretty thoroughly and it would be a piece of cake to make an 'Iron Man.' 'Hulk,' or 'Wolverine' type character. Spider-Man might be a bit difficult to start. I'm not sure how Reed Richards would be started either. The other three of that group would be a walk in the park.

 

What I like about COH is the ability to make 'your' character. They've added enough variety to allow most players to be unique so there isn't a bunch of 'Hulks' running around. The other cool thing is your character 'grows' over time and gains new abilities. Plus you can join other players and create 'groups' like the JLA or X-Men.

 

If you wanted to just 'play' a Marvel character, fire up MAME and you can battle to your hearts content (not ALL characters, but the major ones). Though I guess that would only be against the computer.

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Scottish

 

What I would really love is the on-line RPG set in the Marvel universe...Think about it you leave Avengers mansion, trip over a drunk Tony Stark in an alleyway and make your way to the Baxter building where a few other gamers are fighting Blastaar in the Negative zone.... cloud9.gif

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How would they work it, though? You can't have hundreds of Spider-Men and Wolverines running around, can you? What Scottish was saying about developing your own powers made sense given the fact that Marvel doesn't have hundreds and hundreds of extremely likable characters to support a massively multiplayer online role-playing game.

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that would indeed be a problem...they could use the points-bonus system, you start as a Daily planet intern and work your way up to Spider-Man.

 

Although some RPGs have zillions of Gandalfs and Han Solo's walking around I hear....

 

But then again, I'm no worried, don't think too many people will pick Turner D.Century as a character.

 

And I'm sure you're a shoe-in for Magento, heck you'll even bring your own gear.. 893scratchchin-thumb.gif

 

 

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Well theres that City of Heroes game coming out, which sounded good until they watered it down.

 

A Super hero based gamed would have to have pvp...good guys vs bad guys vs the grey area types.

 

But they took out the being able to be bad guys cause they wanted the all audiences rating and couldnt get that if you could chose to be a bad guy that got points for robbing stuff or comitting crimes.

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What I would really love is the on-line RPG set in the Marvel universe...Think about it you leave Avengers mansion, trip over a drunk Tony Stark in an alleyway and make your way to the Baxter building where a few other gamers are fighting Blastaar in the Negative zone.... cloud9.gif

 

I believe COH will come as close to this as possible. You won't be able to 'immediately' start in the 'Avenger's Mansion,' but after some character building and getting together with other players it should be possible. Except for tripping over the Tony Stark thing...I doubt alcohol will play a large part in the game. wink.gif

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that would indeed be a problem...they could use the points-bonus system, you start as a Daily planet intern and work your way up to Spider-Man.

 

Although some RPGs have zillions of Gandalfs and Han Solo's walking around I hear....

 

Seems I'm picking on you the last few days. wink.gif

 

While I would agree there are probably zillions of characters *like* Gandalf and/or Han Solo, I would think that only ONE of each could be so named on any particular server depending on game policy.

 

You idea would work, but it would have to be a 'close-ended' type of game where one gamer is assigned one specific character on a specific server. The advantage to this would be that the server(s) would only have as many players as there are characters in the Marvel Universe (and only playable ones at that). One downside would be you could get to play your favorite character, but then get stuck with a bunch of dweebs as the other characters on the same server. wink.gif

 

Another drawback (at least from my standpoint) would be that the character would have no 'growth.' You'd be frickin' Spider-Man for eternity, stuck climbing walls and throwing webs. grin.gif

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Well theres that City of Heroes game coming out, which sounded good until they watered it down.

 

A Super hero based gamed would have to have pvp...good guys vs bad guys vs the grey area types.

 

But they took out the being able to be bad guys cause they wanted the all audiences rating and couldnt get that if you could chose to be a bad guy that got points for robbing stuff or comitting crimes.

 

They do state that the ability to play a super villian would be in an upcoming release.

 

I disagree that a super hero based game *has* to have PVP in order to be good. Probably would need it in order to appeal to a broader audience.

 

I'm sure they removed PVP initially to gauge the game's acceptance and/or success without going all out from the get go. Having PVP from the start would mean having separate servers or additional programing to prevent the frickin' squaters from beatin' the [!@#%^&^] out of the new hero just starting out in the game. Though I agree with your news that they did it to obtain a better rating.

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AOK, AOK-TC, AOM, AOM Titans and a bit of RON, but not much. I think they really don't "get" what and RTS game is all about. I would have to say AOK-TC is my favorite. Probably played that game over 1000 hours!

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Seems I'm picking on you the last few days. wink.gif

 

Indeed blush.gif....

time to sell me some more comics so we assume our normal roles again, you've thrown me for a loop here...can't even think of any porno-tie jokes makepoint.gif

 

Another drawback (at least from my standpoint) would be that the character would have no 'growth.' You'd be frickin' Spider-Man for eternity, stuck climbing walls and throwing webs. grin.gif

 

And that would be a bad thing why ???cloud9.gif

 

But you've convinced me, I'll give the game a try when it debuts in a couple of months.... thumbsup2.gif

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I worked in the entertainment software business - and specifically online games - for many years. Played more than my share of Diablo, Quake, DOOM, Ultima Online and others - while at work...now that's heaven cloud9.gif

 

Chromium, where did you play Quake? Ever play on T.E.N. or Mplayer? Gamespy?

I was the PR guy for T.E.N. and its successor, pogo.com. The coolest thing we did was launch and run The Professional Gamers' League, organizing continent-wide competitions (both online and in-person) and giving away $400,000 in cash and prizes over four seasons...

 

 

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Chromium, where did you play Quake? Ever play on T.E.N. or Mplayer? Gamespy?

I was the PR guy for T.E.N. and its successor, pogo.com. The coolest thing we did was launch and run The Professional Gamers' League, organizing continent-wide competitions (both online and in-person) and giving away $400,000 in cash and prizes over four seasons...

 

Well I'm in Belgium, so I played local servers mostly, we had two Quake-dedicated servers in the country (both at a uni) each hosting the shareware version in 1995/1996

 

in 1997 I discovered Gamespy and found some servers in the UK which had a decent ping for me to join (remember still dial-up at the time) All servers there had the entire game..man what a rush, I knew the 5(?) shareware levels by heart and had to learn 24(?) levels, after a year or so I was like a machine, running over certain power-ups and artifacts the second they appeared...

Scary what you can train your brain + reflexes to do.... 893whatthe.gif

 

Your cash-prizes even made it to our local gamers-magazines if I remember correctly; we were all shocked somebody could win money just by being good at a PC game grin.gif

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It really bums me out that so many people can enjoy games like 'Quake' and 'DOOM.' mad.gif Trying to play most first-person shooters makes me physically nauseous. frown.gif

 

So yes, I'm saying that if I have to suffer *everyone* has to suffer! devil.gifgrin.gif

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Heh - there were actually 6 'shareware' levels, which later became the official deathmatch levels of Quake. Yes, being good enough to know exactly when and where the items would 'respawn' - and better yet, where your opponent(s) would respawn after fragging, was a huge advantage!

 

Of course, in those days the biggest advantage you could have was 'ping' (conn speed)... playing directly on the T.E.N. servers, employees would have a ping of as little as 20ms, whereas even a high-speed connection would generally only get you a ping of 50 or 60ms.

 

Good stuff!

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I played Diablo, Diablo II and Diablo II LOD for a long long time. Waited for the 1.10 patch to come out, and you know what? By the time it did I kinda lost a bit of interest.......... clannies are calling me back but its just not the same somehow I've lost the bug. confused-smiley-013.gif

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